Brutal Axe
Increases HP by 3-10%. When attacking, if the enemy's HP percentage is higher than the character, ignores 20-40% of the target's DEF.
Brutal Axe
Increases HP by 3-10%. When attacking, if the enemy's HP percentage is higher than the character, ignores 20-40% of the target's DEF.
Cornucopia Axe
At the start of the turn, if the character is [Healthy], there is a 40-80% chance to recover 2 Energy. If the character is [Dying], there is a 40-80% chance to recover 30% HP. CD: 3-2 turns.
Denial Hammer
When charging, deals 5-25% more DMG. If targets who have lower HP than the character are knocked back, pushes them back by 1 more tile.
Feast Axe
If the target's HP percentage is lower than the character's when attacking, increases ATK by 10-20%. The character recovers 20-35% HP when defeating an enemy. CD: 3-1 turns.
Hollow Axe
Increases DEF by 5-10%. Gains bonus P.ATK equal to 5-10% P.DEF and M.DEF at the start of the battle.
Tuning Hammer
Increases P.ATK by 5-10%. Dispels 1-2 [Buffs] from the target before attacking.
Antimagic Axe
After actively attacking and dealing DMG, has a 60-100% chance to dispel 1-2 [Buff] on the target. CD: 2-1 turns.
Balanced Heavy Axe
When [Healthy], ATK increases by 6-12%.
Formidable Axe
When attacking from [Highland], Crit increases by 5-25%.
Battle-Hardened Axe
N/A
Heavy Iron Axe
Increases HP by 3-8%.
Iron Axe
N/A